Imagen del grupo de investigación

The GAME group is interested in studying the transformations of contemporary communication practices, approaching the analysis of cultural models that are specific to the knowledge society and their close connection with the communication media. The group's interests are channelled through various research lines: The role of entertainment and its consumption as a basic part of emergent models of collaborative and participative cultures that are characteristic of the knowledge society. The role of digital games in current society. The analysis of emergent digital and audiovisual literacy patterns and needs. The opening of spaces for inquiry and experimentation concerning learning environments and processes based on collaboration, creativity, entertainment and use of audiovisual technologies. Innovation in the online teaching of communication. The transformations in specific forms of communication – journalism, audiovisual, advertising – in today's society.

Researchers

Classifications

  • Ministry Area: PERIODISME, COMUNICACIÓ ÀUDIO-VISUAL I PUBLICITAT
  • UNESCO Area: EVOLUCIÓN CULTURAL, TECNOLOGÍA Y CAMBIO SOCIAL (VER 5306), OTRAS (ESPECIFICAR)
  • Group Recognition: Grup de recerca consolidat per la Generalitat de Catalunya
  • Application Area: Cultura, creativitat, justicia social, pensament crític, humanitats

Especialidades predominantes (top 10) Obtenidas a partir de las publicaciones help
Obtenidas a partir de las publicaciones

Las especialidades temáticas mostradas se han obtenido mediante la aplicación de modelos de inteligencia artificial, obtenidos como resultado del Proyecto Hércules.

El listado puede contener errores. En proceso de evaluación y mejora. Compartido para recoger sugerencias de la comunidad.

  1. Communication (Social Sciences) Filtrar
  2. Library and Information Sciences (Social Sciences) Filtrar
  3. Information Systems (Computer Science) Filtrar
  4. Education (Social Sciences) Filtrar
  5. Computers and Society (Computer Science) Filtrar
  6. Human-Computer Interaction (Computer Science) Filtrar
  7. Social Psychology (Psychology) Filtrar
  8. Sociology and Political Science (Social Sciences) Filtrar
  9. Marketing (Business, Management and Accounting) Filtrar
  10. Philosophy (Arts and Humanities) Filtrar

Former members (14)