Internet Interdisciplinary Institute (IN3)
Former Center
Joan
Arnedo Moreno
Associate Professor
2022
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Research opportunities in the application of blockchain in video games: A scoping review
2022 IEEE International Conference on Omni-Layer Intelligent Systems, COINS 2022
2021
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A study on the design and application of fictional storytelling in online learning of computer security
Applied Sciences (Switzerland), Vol. 11, Núm. 13
2020
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Reflecting on Attitudes towards Death through the use of Immersive Virtual Reality Commercial Video Games
ACM International Conference Proceeding Series
2019
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The quest for a better tailoring of gameful design: An analysis of player type preferences
ACM International Conference Proceeding Series
2018
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A procedural learning and institutional analytics framework
Lecture Notes on Data Engineering and Communications Technologies (Springer Science and Business Media Deutschland GmbH), pp. 27-46
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An integrative review of security and integrity strategies in an academic environment: Current understanding and emerging perspectives
Computers and Security, Vol. 76, pp. 50-70
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Open proctor: An academic integrity tool for the open learning environment
Lecture Notes on Data Engineering and Communications Technologies (Springer Science and Business Media Deutschland GmbH), pp. 262-273
2017
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A Method for Thematic and Structural Visualization of Academic Content
Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017
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A Robust and Non-invasive Strategy for Preserving Academic Integrity in an Open and Distance Learning Environment
Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017
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Gamification: a systematic review of design frameworks
Journal of Computing in Higher Education, Vol. 29, Núm. 3, pp. 516-548
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Using learning analytics for preserving academic integrity
International Review of Research in Open and Distance Learning, Vol. 18, Núm. 5, pp. 192-210
2016
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A behavioral biometrics based and machine learning aided framework for academic integrity in e-assessment
Proceedings - 2016 International Conference on Intelligent Networking and Collaborative Systems, IEEE INCoS 2016
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Designing game-like activities to engage adult learners in higher education
Proceedings, TEEM '16
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Designing game-like activities to engage adult learners in higher education
ACM International Conference Proceeding Series
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κPAX: Experiences on Designing a Gamified Platform for Serious Gaming
Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Elsevier Inc.), pp. 271-293
2015
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A Literature Review of Gamification Design Frameworks
VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications
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A literature review of gamification design frameworks
2015 IEEE 7TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
2014
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Balancing power consumption in IoT devices by using variable packet size
Proceedings - 2014 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014
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Gamification el diseño es importante
Observatorio de recursos humanos y relaciones laborales, Núm. 89, pp. 56-60
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ValID: A trust-based virtual assessment system
Proceedings - 2014 International Conference on Intelligent Networking and Collaborative Systems, IEEE INCoS 2014