Publications by the researcher in collaboration with Joan Arnedo Moreno (27)

2022

  1. Research opportunities in the application of blockchain in video games: A scoping review

    2022 IEEE International Conference on Omni-Layer Intelligent Systems, COINS 2022

2018

  1. A procedural learning and institutional analytics framework

    Lecture Notes on Data Engineering and Communications Technologies (Springer Science and Business Media Deutschland GmbH), pp. 27-46

  2. An integrative review of security and integrity strategies in an academic environment: Current understanding and emerging perspectives

    Computers and Security, Vol. 76, pp. 50-70

  3. Open proctor: An academic integrity tool for the open learning environment

    Lecture Notes on Data Engineering and Communications Technologies (Springer Science and Business Media Deutschland GmbH), pp. 262-273

2017

  1. A Method for Thematic and Structural Visualization of Academic Content

    Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

  2. A Robust and Non-invasive Strategy for Preserving Academic Integrity in an Open and Distance Learning Environment

    Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

  3. Gamification: a systematic review of design frameworks

    Journal of Computing in Higher Education, Vol. 29, Núm. 3, pp. 516-548

  4. Using learning analytics for preserving academic integrity

    International Review of Research in Open and Distance Learning, Vol. 18, Núm. 5, pp. 192-210

2016

  1. A behavioral biometrics based and machine learning aided framework for academic integrity in e-assessment

    Proceedings - 2016 International Conference on Intelligent Networking and Collaborative Systems, IEEE INCoS 2016

  2. Designing game-like activities to engage adult learners in higher education

    Proceedings, TEEM '16

  3. Designing game-like activities to engage adult learners in higher education

    ACM International Conference Proceeding Series

  4. κPAX: Experiences on Designing a Gamified Platform for Serious Gaming

    Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Elsevier Inc.), pp. 271-293

2015

  1. A Literature Review of Gamification Design Frameworks

    VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications

  2. A literature review of gamification design frameworks

    2015 IEEE 7TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)

2014

  1. Balancing power consumption in IoT devices by using variable packet size

    Proceedings - 2014 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014

  2. Gamification el diseño es importante

    Observatorio de recursos humanos y relaciones laborales, Núm. 89, pp. 56-60

  3. ValID: A trust-based virtual assessment system

    Proceedings - 2014 International Conference on Intelligent Networking and Collaborative Systems, IEEE INCoS 2014